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Michael Williamson
Michael-Williamson


Location:
Exeter, United Kingdom

Language(s):
English

Member Since:
April 2005

Last Updated:
2 December 2008

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car-game-illustration
Blender, GIMP
November 2008


   
This is designed as a magazine cover shot, a self promotional piece.... and my first 3d illustration done with open source software, though I've been using open source a lot!

I used to be the art director on the Burnout series of games (especially 1, 2 and 3) but I left and went to work at Sony instead.... now I've set up on my own as a freelancer...

At the time I had worked toooo long and too hard on Burnout I couldn't imagine doing a car game again.... but at the request of an ex colleague and friend I've done a "burnout style" magazine cover render for self promotional purposes and to pitch for cover art gigs...


The mustang is my model, the bmwX3 was a stock model, though it is now heavily customised with lots of blender sculpted damage and completely new material set....

the foregound cars, floor and buildings are modelled and rendered, the background is part of a photo I took a few years ago in Vancouver.

The rain, lightrails and particle FX were mainly done in GIMP.
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